The 1.24 update for DayZ has finally arrived. Here's the full list of changes, fixes, and additions to the game with this latest patch.
First Published January 26, 2024, 15:13
Table of Contents
DayZ will traditionally release 4 or 5 big updates to the game every year, and whilst these updates to the stable version of the game are fairly infrequent, the number of updates applied to the experimental servers - where new features are tested ahead of their official release - are a lot more regular. Regardless of what version of the game you play though, it's always worth keeping track of the patch notes to see every small change that the developers at Bohemia Interactive are making to the game.
Some of these might seem relatively minor, but in the survival sandbox, every small tweak could have huge repercussions. From nerfing certain guns, increasing the time to use a bandage or even making your boots louder to fellow players. Every change matters. So it's important you have a read of the most recent patch notes to know what's going on in the game. Without further ado, here's the latest info on the DayZ Patch Notes.
DayZ 1.24 Update Patch Notes
Just below you'll find the latest details and patch notes for DayZ Experimental Servers.
DayZ Update 1.24 Patch Notes For Experimental Servers
PC Experimental 1.24 Update 1 - Version 1.24.157302 (Release on 16.01.2024)
A full article breaking down the 1.24 update can be viewed on the link.
GAME
ADDED
- Vikhr rifle
- 30rd 9x39mm magazine for the Vikhr, ASVAL and VSS rifles
- Camouflage variants of the ballistic helmet
- Updated book shelves with the winning entries of our #DayZBook contest
- Sounds for crafting improvised clothing from rags
- Sounds for crafting base-building kits
- Sounds for crafting a bone knife
- Sounds for wringing out clothing
- Sounds for splitting firewood
- Sounds for breaking down bushes with hands
- Animations for cleaning hands with the cooking pot and gasoline canister
FIXED
- The heavy melee attack was displayed with the wrong key assigned in the settings
- Weapons could desynchronize when modified outside of the players network range
- Item interaction by a player who just left another players network bubble could result in item desynchronization
- The microphone icon could be displayed on-screen with no microphone connected when in voice activation mode and lowest voice threshold
- Bolts attached to a door wouldn't move or animate with a vehicle
- Unloading a bolt with full inventory would reset the bolt health to full (https://feedback.bistudio.com/T177396)
- Corpses could not be pulled out of vehicles properly
- Fixed an exploit to glitch the camera through walls
- Weather could be desynchronized for players
- Bolts shot on players or creatures would attach in the wrong direction (https://feedback.bistudio.com/T173208)
- Potatoes would yield full quantity when peeled regardless of the tool used
- When standing up from prone with raised hands, the camera would not properly follow the player
- It was possible for players to rotate with their dead bodies until respawn
- All colored skirts appeared blue on female characters (https://feedback.bistudio.com/T175252)
- Some birch trees were offering the option to collect dark bark
- The lab coat was not correctly reflecting damage visually
- The leather duffel bag had wrong buttons being displayed (https://feedback.bistudio.com/T174349)
- The blue hoodie was displayed as red in the inventory view
- The sling bag was clipping with most clothing items on the female model
- Several items were displayed too big in the inventory view
- It was possible to shoot through some corners of the base fence
- It was possible to get stuck in the blocking position if activating it right after picking up a firearm
- Unjamming the AUR AX would play the wrong sound
- The jammed state of firearm models was not synchronized when on the ground
- The camera was briefly in the wrong position after waking up from unconsciousness in a car
- Padded gloves could not be repaired with a leather sewing kit
- No widget allowed to attach barbed wire or camo net to a fence or watchtower (https://feedback.bistudio.com/T169159, https://feedback.bistudio.com/T175010)
- The widget of the watchtower's roof blocked widgets for other walls
- The large entry door of the cement works played the wrong sound (https://feedback.bistudio.com/T175866)
- It was possible for the stagger animation to be skipped (https://feedback.bistudio.com/T174787 - private)
- Infected were reacting to suppressed shots over long ranges (https://feedback.bistudio.com/T161760)
- It was possible to push a car while a gear was clutched
- Firearms would twitch in some cases when too close to obstacles
- An error with despawning base-building objects could result in invisible barbed wire (https://feedback.bistudio.com/T176347 - private)
- The state of the crossbow was not always correctly saved during server restarts
- The inventory view was sometimes cut off in narrow screen resolutions (https://feedback.bistudio.com/T167177, https://feedback.bistudio.com/T174019, https://feedback.bistudio.com/T176060)
- Fixed a game crash that could occur when connecting to multiple servers at the same time
- The combine button did not work when an item was in the cargo of another held item
- Fixed an exploit that created infinite amounts of liquids
- Some item spawn points inside the bus wreck were in the ground or floating (https://feedback.bistudio.com/T176895)
- Two players putting an item from their hands into the same cargo slot could result in desync
- Reduced server performance load on player-(dis)connection and -respawn (https://feedback.bistudio.com/T177400)
- It was not possible to remove items fast from a incapacitated player or infected through CTRL+LMB
- It was possible to get stuck in prone by using the portable map with enabled "use3DMap: true" settings (https://feedback.bistudio.com/T175771)
- Fixed a server crash related to player death
- Items dropped next to a fence or gate could not be picked back up (https://feedback.bistudio.com/T176992)
- Fixed an animation glitch that allowed passing below walls faster than intended
- It was not possible to refuel a torch while it was burning (https://feedback.bistudio.com/T176149)
- The large ship wreck had several collision issues (https://feedback.bistudio.com/T170004, https://feedback.bistudio.com/T172940)
- Ambient fruits from trees were still spawning at their old positions at the NWA (https://feedback.bistudio.com/T178137 - private)
- Items in the Chernogorsk hotel were spawned below the map
CHANGED
- Changed the collision checks for weapon raising for better accuracy
- Reconfigured the calculation of weapon lengths for more accurate collision detection
- Shock damage of blunt weapons will now partially be translated into health damage when fighting infected and animals
- Bandaging is now a continuous action when treating multiple cuts
- Removed outdated server browser filters
- Partial optimizations on the network traffic (https://feedback.bistudio.com/T177400)
- Simplified collisions of trees for better behavior with vehicles and reduced performance impact from penetrating shots
- Gave basic chemical protection to the OKZK cap
- The great helmet, chestplate, tripod and barrel can now be repaired using the blow torch
- Pulling a body from a vehicle is now done by simply pressing F instead of holding
- Adjusted insulation values of tracksuits and police clothing for consistency (https://feedback.bistudio.com/T174705)
- Re-balanced the weight of tools and melee weapons
- Reduced the weight of shovels (https://feedback.bistudio.com/T176615)
- Reduced the weight of plant material (https://feedback.bistudio.com/T175196)
- It is no longer possible to split plant material
- Adjusted the recoil of several automatic firearms
- Reduced the fire rate of the Vaiga and slightly lowered its recoil
- Reduced area in which infected will be alerted by bullet impacts
- Reduced the alert level impact on infected by suppressed shots
- Slightly increased the silencing effect of the pistol suppressor
- Regular infected will keep their alert state for slightly longer periods
- Tweaked the overheating particles of firearms
- Updated sounds of the SK 59/66 rifle
- Updated the game credits
LIVONIA
- Updated the Lukov Airfield
SERVER
- Added: PlayerSpawnEditor now has (?) next to values to tell you more about them
- Added: It is now possible to have player spawn points not generate a grid and stay a singular spawn point by setting density to 0
- Added: Player spawn point editor now saves which subwindows are hidden and what checkboxes were ticked
- Added: Player spawn point editor now has options for the debug shapes being drawn
- Added: Player Spawn Points can now avoid triggers
- Fixed: PlayerSpawnEditor duplicating group points into regular points when saving with <groups_as_regular>true</groups_as_regular>
- Fixed: Servers with verifySignatures=0 should no longer disconnect players in the queue due to validation errors (https://feedback.bistudio.com/T175275)
- Fixed: Linux: Json files loaded through script had capitalization (https://feedback.bistudio.com/T165620)
- Changed: Player Spawn Points will now automatically force change group when no good points are available in the currently selected group
- Changed: PlayerSpawnEditor now saves documentation when saving xml
- Changed: Player spawn gear JSON: If a particular preset has an empty or undefined characterTypes, the character model last set in character creation menu will be used for that preset (Documentation)
LAUNCHER
- Added: The password window now allows to view the password
- Fixed: The Direct Connect window could not connect to LAN servers
- Fixed: The command line parameter could not be removed in the favorites tab
- Changed: Made the Direct Connect button red for better visibility
- Removed: Outdated server browser filters
MODDING
- Added: terrainNormalPower parameter into world config
- Added: Exposed STANCEIDX_RAISED in DayZPlayerConstants
- Added: SurfaceInfo script API
- Fixed: Human.StartCommand_ScriptInst should no longer crash the game (but can trigger a memory leak)
- Fixed: 'CGame.AddActionJuncture' wouldn't setup the replication relationship between the player and the item
- Fixed: Crash with using the DayZPhysics bullet library functions and passing in a skeleton based object as the ignore entity (i.e. static HouseNoDestruct, static ItemBase)
- Fixed: Inventory Commands were dependent on distance checks from a player which would fail when an object still existed on the client but was outside of it's network bubble
- Changed: PlayerIdentity can now be sent over an RPC as a serializable parameter, sent as 4 bytes
- Changed: The steam ID can now be accessed on the client for all identities via 'PlayerIdentity.GetPlainId' directly now, replacing scripted 'SyncPlayer'
- Changed: Moved m_dT and GetDeltaT from PlayerBase to DayZPlayerImplement
- Tweaked: JSONFileLoader: better handling of file errors + throwing those to VME or log; new API + old one deprecated (with warning messages)
- Tweaked: JSONFileLoader is passing all the errors to the caller in new API; displaying is not part of the API anymore
- Tweaked: JSONFileLoader: Commented out ifdef added to show future intentions with old API
- Tweaked: JSONFileLoader: Removed the extra logging from old API
DayZ 1.23 Stable Release Notes
The stable version of DayZ - available on PlayStation, Xbox and PC - is update 1.23 of the game. This patch was released to all platforms on 7 November 2023. For those curious to know what features were added in the last stable update for the game, you'll find them on the dropdown below.
DayZ Update 1.23 Patch Notes
Do note, the below patch notes are for the PC version of the game. The console patch notes are sometimes (slightly) different. If you would like to read the console patch notes, follow the link.
PC Stable 1.23 Update 1 - Version 1.23.156951 (Release on 07.11.2023)
GAME
ADDED
- Characters can now push vehicles
- Designated marksman rifle (DMR) with 10- and 20-round magazines
- Field Shovel
- Padded Gloves
- Winter Coif
- OKZK hat
- Petushok hat
- Firefighter M3S Wreck
- The server browser now displays the number of players in the waiting queue
- Sound for deploying fireplaces and improvised explosives
- Sounds for crafting rags
- Sounds for washing hands
- Sounds for locked valve doors
- Sounds for cutting planks
- Sounds for (un)equipping the pipe wrench
- Sounds for pulling corpses from vehicles
- Sounds for placing a claymore mine
- Sounds for placing and arming the improvised explosive
- Sounds for crafting fireplaces
- Sounds for crafting a hand drill
- Functionality to hide/show the password when entering servers
FIXED
CHANGED
- Major overhaul of the skybox and its textures
- Reworked the interior of the large castle tower
- Removed a redundant sound during the gas canister explosion
- Disabled shadows for fireworks and reduced their light radius to reduce their performance impact
- Increased maximum bandwidth limits of Client->Server traffic to reduce movement desync when firing weapons
- Updated the game credits
- Renamed the fire-mode of the crossbow from semi-auto to single (https://feedback.bistudio.com/T174788)
- The clutch for the M3S now triggers faster
- Increased the inertia of the M3S
- Slightly adjusted the weight of the M1025 Offroad to be able to climb climbing hills
- Adjusted explosion sounds and ranges
- Tweaked red tracer bullets for better visibility (https://feedback.bistudio.com/T173456)
- Adjusted vehicles for better control on grass
CENTRAL ECONOMY
- Changed: Reduced the spawning of warm hats to account for newly added items
CHERNARUS
- Added: Overhead lines for the railway network
- Changed: Major overhaul for the Vybor Air Base (NWAF)
- Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers
- Changed: Moved VSD and FAL to contaminated area spawns and decreased their numbers
- Changed: Moved KA74, KA74U and M16A2 to higher military tier spawns
LIVONIA
- Changed: Base building items can no longer be placed in the Livonia underground
- Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers
- Changed: Moved VSD and Aug from military to contaminated area spawns and decreased their numbers
SERVER
- Added: Group Spawning system (documentation)
- Added: JSON file system to assign gear for players to spawn with (documentation)
- Added: New gameplay json parameter to disallow items spawning in underground areas (documentation)
- Added: Gameplay config ability to disable respawn of unconscious players from the ingame menu (documentation)
- Fixed a typo related to vehicleparts resulting in CE errors
- Fixed: Items spawned by CE as attachments are not affected by quantity min and max set in types.xml (https://feedback.bistudio.com/T171237)
- Fixed: Certain spawnabletypes.xml setups could crash the server (https://feedback.bistudio.com/T168256)
LAUNCHER
- Added: The server browser now displays the number of players in the waiting queue
- Added: DLC section
- Fixed: Traditional Chinese language was not properly functioning
MODDING
Added: 'Object.GetActionComponentsForSelectionName', 'Object.GetActionComponentCenter', 'Object.GetActionComponentCenterOOB' and 'Object.GetActionComponentMinMax'
- Added: Expanded on the Door API for Building, adding in events, state accessors and getting the maximum door count
- Added: "space" panorama layer
- Added: "atmosphere" panorama layer, deprecated "sky" panorama layer
- Added: Renamed "horizon" panorama layer, deprecated "horizont" panorama layer
- Added: "spaceIntensity" to weather config, controls brightness of space texture
- Added: "atmosphereIntensity" to weather config, controls how much of the atmosphere is visible
- Added: Diag menu "DayZ render > Sky" for disabling individual parts of the sky (documentation)
- Added: Script Editor: Dropdown 'Build' > 'New Errors Are Warnings', works same as command parameter '-NewErrorsAreWarnings=1'
- Added: 'HumanInputController.OverrideFreeLook' to force enable/disable freelook
- Fixed: Attached sounds would play at the origin of the parent when offset
- Fixed: r-value would be ignored when finding a function to be called, i.e. a static function could be called through any variable like 'GetGame().SpawnEntity' where 'SpawnEntity' is a static global function
- Fixed: Sky was purple in buldozer under circumstances where the weather was not being updated due to horizon not being initially set on world load
- Changed: Streamlined the deploy sound playback script implementation
- Changed: 'Object.GetBonePivot' now supports memory lod, added 'Object.GetMemoryLevel'
- Changed: Moved 'string.Get' and 'string.Set' to native for slight performance improvement
- Changed: Moved "starsIntensity" to lighting config to configure at each sun angle
- Changed: 'LightingNew' config will now ignore any class that starts with 'Default', can be used for inheriting default parameters amongst sun angle/height/overcast groups
- Changed: Config entries that expect a color now support a single float value as a grayscale entry without alpha (e.g. LightingNew diffuse entry)
- Changed: 'HumanInputController' overriding supports 'HumanInputControllerOverrideType' to allow overriding a value for only one input frame
- Changed: Exposed 'moonDayIntensity' and 'moonNightIntensity' in 'DefaultLighting' to config, previously hardcoded in 1.22 and earlier as 1.0 and 5.0 respectively
CONSOLES
- Added a warning icon to the "Disconnect Warning Session lost" error
- The server browser now displays the time of day on the server
- Fixed: It was not possible to interact with error message pop ups after losing connection with the controller (https://feedback.bistudio.com/T174566)
- Fixed: Overlay elements were still present after accepting an invite to a server
- Missing control hint to switch the camera position between shoulders
- Fixed: The tooltip for "save character" was fully capitalized
For more DayZ news, be sure to check out our dedicated section or take a look at some of our Guides & Tutorials just below:
MAJOR NEWS -
Latest Patch Notes | Next DayZ Update Leaks & News |
SETTINGS GUIDES -
How Long Does Night Cycle Last in the Game | How Long Does It Take For Loot To Respawn | Does DayZ Support Crossplay? | Is DayZ Good On The Steam Deck?
GAME GUIDES -
How To Play Single-Player | Best DayZ Loot Locations | Blood Type Chart & Compatibility Guide | Toxic Zone Guide: Loot, Duration, Sickness Cure, More | All Toxic Zone Locations | Ghillie Suit Guide: How To Craft, Recipe | Flag Pole Guide: How To Build, Kit Recipe, Radius | How To Regain Blood Quickly | How To Craft and Find Planks | How to Make Bandages | How To Build A Gate For Your Fence | How To Make Rope From Rags and Guts | How Do You Make A Splint | How to Cure Sickness | How to Rotate Inventory Items | How To Make Fire | How To Find Mime And Carnival Masks | How To Kill Yourself & Respawn in Dayz
WEAPON GUIDES -
Where to Find the M79 Grenade Launcher
EVENTS -
DayZ Christmas Event: Start Time, Rewards, & Weapons
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